Wednesday, November 11, 2009
Marybeth Hicks :: Townhall.com Columnist
Connection Between Entertainment and Reality Not Really Confusing
by Marybeth Hicks
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Today is one of those days when the news can confuse us.

Just as millions of Americans tune into the painfully moving memorial service at Ft. Hood honoring 13 Americans whose lives were extinguished by an Islamist soldier in their midst, entertainment news carries headlines about a record-setting war game now available wherever toys are sold.

Arguing with Idiots By Glenn Beck

“Call of Duty: Modern Warfare 2” from video game publisher Activision, is predicted to be the highest grossing first-day release in the entertainment industry. It’s supposed to make more than any book, movie, DVD or video game ever has made on its initial release, including all of the Harry Potter iterations.

We ought not be surprised, but we ought to be concerned. “Call of Duty: Modern Warfare 2” is another immersive first-person game offering players the chance to vicariously participate in acts of violence for the sole purpose of…entertainment.

Billed as an “emotional journey” into the darkest corners of human behavior, the game includes a terrorist scene that is expected to incite controversy (but no doubt will also spark sales). In its effort to push the envelope, the game incorporates actions that generally are considered taboo for video games.

Hmmmm. This would mean the brutal killings and criminal behavior in “Grand Theft Auto IV,” the previous record-holder for first day video game sales, were not so bad. I guess if the person you pretend to kill is as evil as your character, it’s OK.

On a day when headlines use words like “horrific” and “heinous” and “unthinkable” to describe the senseless acts of violence that really happen from day to day, week to week, it seems ridiculous to question the root of violence in our culture.

Violence is entertaining. We do it for fun. Continued...

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About The Author
Marybeth Hicks is the author of Bringing up Geeks: How to Protect Your Kid’s Childhood in a Grow-up-too-fast World (Penguin/Berkley, July 2008).
Hicks' nonsense about video games
If someone wants to complain about "gratuitous violence," let them visit Iraq. Stop worrying about video games, which by the way, are used by our military to improve rapid response responses to real-life combat situations. I've played "violent" video games, and haven't pulled off a Muslim-style massacre.

Mark
What?! Parents actually taking responsibility for their kids? Are you insane?! /sarcasm

Hicks has a (small) point. The media glorifies violence because it sells. If it didn't, it would get boring. However, the media/government doesn't yet have the technology to beam this stuff directly into our kid's heads. It's our responsibility as parents to teach our children about the difference between fantasy and reality and monitor what media they ingest.
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